![]() ![]() In The Division 2, the action switches from New York to Washington and, once again, you're entering a city in complete meltdown and anarchy, and must pretty much restore a semblance of order single-handed. As in The Division, you're an agent of the Strategic Homeland Division, created to restore order after a national emergency - which was the release of a virus that killed off vast swathes of the population and left America's cities abandoned by ordinary citizens and overrun with military factions. It doesn't really have a coherent story - rather a premise which, admittedly, is a decent one. ![]() If you're expecting narrative thrust from The Division 2, prepare to be disappointed. So if you die, you will have to respawn at the nearest safehouse or settlement. It throws a lot of enemies at you, of escalating skills and abilities, with some that are essentially bosses, and, while it is checkpointed once you start a mission, it isn't when you're just engaging in freeplay. It doesn't really matter if the odd player drops out as The Division 2 scales its difficulty accordingly - but it is worth bearing in mind that it's definitely harder to play as a solo operator. Whether such a complex game can grab the public imagination remains to be seen, but you have to respect Ubisoft for the impressive manner in which it has honed the franchise's vision. It certainly feels as though it has benefited from the sort of dress rehearsal for the genre that the first game offered, and it makes the likes of Anthem feel half-formed and lacking in depth. It looks superb - its vision of a post-pandemic, extensively wrecked Washington is chillingly believable - and it's really absorbing and addictive to play. Whatever your opinions on the merits or otherwise of games-as-a-service model that underpins The Division 2, it's tricky to find fault with it. Ubisoft has already set out an extensive roadmap of new elements it will add to The Division 2 to keep people playing it and as far as any existing games-as-a-service are concerned, it looks like it is in at least as good a position as any when it comes to sustaining interst indefinitely. When that happens, there is one slightly annoying aspect: all your good work towards is disrupted by a new fearsome faction called the Black Tusk.īut even that makes a form of sense, since it gives The Division 2 a compelling endgame - something its predecessor sorely lacked. It's a very meaty game - expect to spend 30 to 40 hours working your way through the story and up to the level 30 milestone, before the endgame kicks in. The weapons are limited after buying division 2 Id recommend that over anthem for game longevity. We’ll see how both games tackle the shooter sub-genre and what new stuff both bring to the table.The Division 2 is huge and complex, but its complexity has logic behind it. Anthem is a game thats all about scale and spectacle. I like The Division, but a random dude with a baseball bat shouldn’t be a bullet sponge. Ubisoft has the experience and PvP, but Anthem has the better setting for a loot shooter. Anthem is coming February 22 with The Division 2 following closely behind on March 15. It’s going to be fun watching EA and Ubisoft duke it out to see who can appeal to loot shooter fans the most. It’s easier for Anthem to do this from a setting standpoint since your character can climb in and out of various suits. I didn’t feel like trudging through the story to get another character leveled up. That was one of my biggest issues with Destiny. One thing I am digging is how we can change Javelin suits without it being tied to a character. BioWare next entry into this video series will shed light on what they describe is its “massive endgame.” Anthem’s endgame activities will need to be robust to keep folks playing especially since the game lacks PvP. That’s something we won’t know until at least the first few weeks post-launch. ![]() It’s hard to say how well Anthem will do in keeping us engaged long-term based on trailers and livestreams.
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