QoL and cut-content might be added (70% chances I would say). It will hit PS5 first, but probably not on lineup because of another similar title that will be announced in June. The engine is being reworked and some assets will be adjusted. That's why Sony is making everything it can to keep Persona mainline titles on Playstation. I think they might save the Bloodborne remaster for some months after PS5 release, but I could be wrong about that particular point.Īn interesting note is some important Sony executives love Bloodborne and the Persona serie. Last time I heard about it, Bloodborne remaster would be part of PS5 lineup, but I don't quite believe it since I think the spotlight will be stolen by another similar title that should be announced in June. FromSoftware has been authorized to release the game on PC, but only some months after the remaster hits PS5. Both From Software and Sony agreed to not just up the resolution and the framerate, but to make something great. Making a long story short, Sony said they were interested in a potential Bloodborne remaster for PS5, with a lot more work done, like some QoL added and some cut-content being introduced. They take the matter more seriousely now, especially with Bloodborne (Miyazaki consider it its magnum opus privately). The last time From Software tried to change the inner logic of an engine, it resulted in the infamous PC port of the first Dark Souls. The game logic is tied to framerate (stupid choice, I know), among many other baffling decisions. Unfortunately, a PC port would need a lot of work because PC gamers won't accept to play Bloodborne on 30fps (rightfully so) and reworking Bloodborne's engine would take a great amount of work. The rest I shared through discord privately.ĭuring my time on Resetera, I only knew that FromSoftware wanted Bloodborne to release on PC.
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